Learning Technologies (Digital)
Teaching in the Age of Digital Technologies
What we'll learn about
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Unlocking the Power of Digital Technologies in Education!
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Video lecture course on Teaching in a Digital Age by Dr. Tony Bates, an accomplished researcher in the field of distance learning and online education
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Two Models to Help With Integrating Technology Into Your Courses

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Different tools and platforms, the role of artificial intelligence in supporting teachers and students in the educational process.
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Let’s explore four of the most promising innovations to embrace this year and beyond.
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How to create interactive and animated learning materials in Genially

Transforming Education: The Essential Role of Digital Technologies in Modern Learning
In today's world, digital technologies are penetrating all spheres of life, and education is no exception. The use of digital technologies in student learning is becoming not just a trend, but a necessity. They open new horizons for the educational process, making it more flexible, accessible and interactive.
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The first and main advantage of digital technologies is the ability to access information anytime and anywhere. Students can gain knowledge not only from textbooks but also through online courses, video lectures and educational platforms. This allows them to learn at their own pace, which is especially important for those who combine their studies with work or other responsibilities.
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In addition, digital technologies facilitate the individualization of learning. With the help of various educational apps and platforms, teachers can tailor learning materials to the specific needs and background of each student. This creates a more personalized approach to learning, which greatly enhances its effectiveness.
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Interactive elements such as online tests, simulations and games make the learning process more engaging and motivating. Students become active participants in the educational process rather than just passive listeners. This increases their engagement and interest in the topics they are studying, which in turn contributes to better learning.
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Digital technologies also facilitate interaction between students and teachers. Through various messengers, forums and educational platforms, students can easily ask questions and receive feedback. This creates a more open and friendly educational space where everyone can express their opinions and receive support.
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Another important aspect is the development of digital skills in students. In today's world, the ability to work with technology is becoming essential, and the educational process should take this fact into account. The use of digital tools in learning helps students develop skills that will be in demand in the labor market, such as critical thinking, communication and teamwork.
However, it is important to remember that digital technologies should not completely replace traditional teaching methods. Combining different approaches such as lectures, seminars and workshops with digital tools can create a harmonious learning environment. This contributes to a deeper understanding of the material and the formation of the necessary competencies.
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Equally important is the issue of accessibility of education. Digital technologies make it possible to overcome geographical and financial barriers, giving students from remote or disadvantaged regions the opportunity to study. This contributes to raising the level of education in society and reducing inequalities in access to knowledge.

In conclusion, the use of digital technologies in student learning is not just an innovation but a necessity dictated by the time. They open up new learning opportunities, promote skills development and make the educational process more accessible and effective. It is important to continue to develop and implement these technologies in education to prepare students for the challenges of the modern world.

Video lecture course on Teaching in a Digital Age by Dr. Tony Bates, an accomplished researcher in the field of distance learning and online education
1.Skills needed in the digital age (in English)
  • Difference between digital content and digital skills
  • Key digital skills
  • Effective methods for teaching digital skills
  • The special role of online learning in developing skills
2.Online learning and teaching methods (in English)
  • Variety of methods for presenting educational material
  • Unique pedagogical opportunities for online learning
  • Collaborative online learning
  • Blended learning
3.Implementation of online training (in English)
  • Organizational strategy
  • Course Design Process
  • Teamwork
  • CPD
  • Effective methods for teaching digital skills
  • Technology selection and technical support
4.Choice of media (in English)
  • Differences between media and technology
  • Types of media
  • Pedagogical possibilities of various media means
  • Models for decision making: SECTIONS and SAMR
  • Importance and challenges associated with media selection
5.Open Education Trends (in English)
  • Open education concept
  • Open educational resources and other educational materials in the public domain
  • Open pedagogy
6.New technologies (in English)
  • Opportunities of new technologies in education
  • Educational games
  • Virtual and augmented reality
  • Learning analytics and artificial intelligence

SAMR and TPACK: Two Models to Help With Integrating Technology Into Your Courses
Evaluating Learning Technology

Both TPACK and SAMR can be helpful as reflective tools to consider technology's role in your teaching. There are several potential impacts to consider when evaluating a tool to integrate into your teaching.
A Rubric for Selecting Active Learning Technologies, by Bush, Cormier and Anthony (2022), can be used to help consider those impacts in a systematic way and may make it easier to decide if a particular technology is a feasible and helpful addition to your teaching tools.

Substitution, Augmentation, Modification and Redefinition (SAMR) Model
The SAMR Model is a four-level taxonomy that describes how technology impacts teaching and learning. The SAMR model can be used to design, implement, and evaluate learning experiences (Arantes, 2022).
Figure 1: The four levels of the SAMR Model each build on the use of technology of the previous levels and divided into those changes where technology enhances teaching and those changes where technology transforms teaching.
“Explanation of the SAMR Model” by Lefflerd is licensed under CC-BY-SA-4.0
SAMR Model - Four Levelsy

The SAMR model illustrates how technology can be integrated into a task with the intention to modify learning by transforming from the lower levels to enhancing at the upper levels (Hamilton et. al, 2016).
Using the SAMR model does not require reaching the top level for every task. Each level has its own purpose and deciding which level to achieve depends on the learning outcome of the task and the reasons for integrating the technology.
Bates (2019) describes the differences in SAMR levels in this way
Substitution
  • In this level one form of technology is substituted for another with no functional change.
  • Example: A video recording of a classroom lecture on water quality is made available for downloading by students. Students are assessed on the content of the lecture by written exams at the end of the course.
Augmentation
  • In this level, the technology substitution changes the function of the task.
  • Example: The video lecture is embedded in a Learning Management System (LMS), and edited into four sections, with online multiple-choice questions at the end of each section for students to answer.
Modification
  • In this level, technology integration results in a significant redesign of the task.
  • Example: The instructor provides video recordings of water being tested. The instructor asks students to analyze each of the recordings in terms of the principles taught in the course, in the form of essay-type questions that are assessed.
Redefinition
  • In this level, technology is used to create a new task that would not be possible without the technology.
  • Example: The instructor provides readings and online guidance through the LMS. Students are asked to use their phones to record how they selected samples of water for testing quality and integrate their findings and analysis in the form of an e-portfolio of their work.
In the first two levels, substitution and augmentation, video is used to enhance the method of teaching and learning but it is only where the video is used in the final two stages, modification and redefinition, that learning is transformed.
A central question to ask when using the SAMR model is; at what level can the learning outcome be achieved while providing learners with a valuable student experience?

SCOR
Strengths
  • Promotes digital literacy throughout the four levels of the model.
  • Provides the instructor with opportunities to learn and experiment with new technologies, which may enhance their teaching practice.
  • Allows the instructor to scaffold their assignment from being instructor-led to slowly removing supports, so students can practice and learn on their own.
  • Guiding question: How can the SAMR model be used to enhance the learner experience?
Challenges
  • Technological: Be mindful to make an appropriate choice of devices and tools. Be prepared to ensure the design is compatible with different devices and to provide support to students, if required .
  • Pedagogical: Be sure to incorporate the technology into the graded assignments and assessments for your course. This ensures full learner awareness of the technological requirements and the learning benefits to students.
  • Equitable: Be aware that not all students have access to the same technological devices. Inquire about your students’ technology access to ensure that there are no barriers to student success.
  • Guiding question: How accessible and easy to use is the technology or technological tool for the instructor and for the students to learn?
Opportunities
  • Critical thinking skills: The SAMR model provides opportunities for students to engage in deeper critical thinking skills as they “move up the ladder” to higher levels of learning with technology.
  • Technological skills: Using the SAMR model allows students the freedom to experiment with technological tools that enhance their learning.
  • Self-regulated skills: Integrating the SAMR model into your course gives students the space to develop self-regulated skills as the higher SAMR levels require learners to reimagine a task using technology.
  • Guiding question: How can the learning experience be improved by integrating technology? What is it about that specific technology or tool that will enhance student learning?
Recommendations
Ask yourself these questions before integrating technology into your courses:
  • Is there a functional improvement in the assignment or assessment from using technology?
  • What is the purpose of integrating technology?
  • Which level of the SAMR model would you like to reach?
Technology, Pedagogy, and Content Knowledge (TPACK) Model
TPACK (Mishra & Koehler, 2006) is a model for thinking about teaching knowledge and how the different types of knowledge a teacher has about the content they are teaching, the ways they teach the content, and the tools they use to support how they teach. TPACK focuses on the overlaps and interactions between these three types of knowledge to highlight seven different types of knowledge about teaching.
Figure 2: TPACK describes teachers’ knowledge about content, pedagogy and technology and the overlaps between these types of knowledge that are necessary for teaching in any context.
Reproduced by permission of the publisher, ©2012 by tpack.org
TPACK Model
The TPACK model defines seven types of knowledge that contribute to teaching knowledge.
Content Knowledge (CK)
  • Describes the knowledge about the topic being taught and associated knowledge.
  • Example: For a lesson about complementary colours, this might include mini-lectures with examples, quick sketching practice, and gallery walks.
Pedagogical Knowledge (PK)
  • Describes the knowledge about teaching and techniques to help students learn
  • Example: For a lesson about complementary colours, this might include mini-lectures with examples, quick sketching practice and gallery walks.
Technological Knowledge (TK)
  • Describes the knowledge about the technology being used to teach.
  • Example: For a lesson about complementary colours, this might include the media being used to draw with. This might also include the tools for the gallery walk either in person (tools for quickly posting up work) or online (an image gallery or discussion forum).
Pedagogical Content Knowledge (PCK)
  • Describes the knowledge about teaching techniques specific to the content.
  • Example: For a lesson about complementary colours, this might include illustrations to include in a mini-lecture to overcome students’ misconceptions or things to include in the sketching practice to help students understand different aspects of putting colours together.
Technological Pedagogical Knowledge (TPK)
  • Describes the knowledge about how to teach with the necessary tools.
  • Example: For a lesson about complementary colours, this might include the best way to use the media to see the complementary effect and the best way to organize the sketch practice, so that it is simple for students to share their work in the gallery walk.
Technological Content Knowledge (TCK)
  • Describes the knowledge about how the tools work with the content.
  • Example: For a lesson about complementary colours, this might include how different media shows complementary colours differently and how different tools you could use for the gallery walk will display art differently.
Technological Pedagogical and Content Knowledge (TPACK)
  • Describes the knowledge about the tools and techniques you use to teach the content.
  • Example: For a lesson about complementary colours, this includes the practical details of how you share the mini-lecture and examples, how students work on the sketching practice, how the material is gathered for the gallery walk, how the walk is done and how students reflect on what they learned afterwards.
Considerations

1.Include all technological knowledge
Include everything you know about the technology you teach with. Technology isn’t limited to digital, the blackboard, pens, paper, furniture, learning space — and more — all contribute to your technological knowledge. The important factors in all technology are how you are able to use the tools and which tools you prefer using.

2.Differentiate types of learning
Differentiate technology for learning from learning about technology. If you are teaching about a tool, knowledge about that tool is content knowledge. If you are using the tool you are teaching about to teach as well, then it has elements of both content knowledge and technological knowledge.

SCOR
Strengths
  • Promotes critical thinking about teaching knowledge and how to develop teaching practice.
  • Makes the role of technologies in teaching explicit and tangible.
  • Highlights different ways to expand teaching knowledge.
  • Guiding question: What non-pedagogical element of your teaching practice would you like to learn more about and how could it impact your teaching?

Challenges
  • Mapping teaching knowledge on to TPACK requires effort and careful consideration.
  • Bias about aspects of content, pedagogy and technology can make it difficult to evaluate teaching knowledge.
  • Reflection on teaching knowledge through TPACK doesn’t provide explicit next steps in teaching development.
  • Guiding question: What would you have to change about what and how you teach, if you stepped into a classroom from 100 years ago? What would you have to change if you stepped into a classroom from 100 years in the future?

Opportunities
  • Change Management – When elements of teaching change, TPACK can help to map what impacts those changes will have. Thinking about TPACK can also help in planning to teach new things.
  • Innovation – TPACK can help instructors see places where new content, a new pedagogical technique or a new technology can fit into their teaching.
  • Accessibility –TPACK can help illuminate other changes in teaching which support students’ needs better.
  • Guiding question: How do your students experience how you teach? How would altering the tools you use, change how they experience your teaching and content?

Recommendations
Ask yourself these questions when using TPACK to think about your teaching:
  • What are the links between the content I’m teaching, the techniques I teach with and the tools I use to support that teaching?
  • What can I learn about or practice for each type of knowledge that will impact for my teaching?
  • How does my experience inform each type of knowledge in my teaching and how am I able to use that to support student learning?

Trends in digital technology used by students

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Online classes (an example of Zoom)

The online format of classes has long become an everyday reality of education. And this is understandable: this approach allows you to study from anywhere in the world, with only a phone or tablet in your hand.
The most popular platform for organizing lessons at the moment is Zoom.
Zoom offers useful features that other tools do not have yet.
  • Firstly, these are session halls, which are very important for group classes. The teacher can distribute students into different “rooms” in which they will work 2-3 people without interfering with each other. Secondly, Zoom has artificial intelligence that can analyze classes: for example, count how much time each student speaks and provide overall statistics.
  • Thirdly, the Zoom platform provides a whole range of functions for collaboration: remote control of the screen (for example, you can transfer control to a student) and shared access to sound (the whole group can simultaneously watch a video from the teacher’s computer), as well as a built-in online whiteboard. All of these features are available with a free plan, making Zoom a convenient tech tool for online teaching. However, there is also a drawback - the session duration is limited to 40 minutes, which is inconvenient for longer sessions.

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Online platforms instead of traditional coursebooks

Distance learning has long gone beyond traditional paper textbooks, and now there are many interactive platforms on the market that make the learning process more interactive and engaging - for example, Miro, Stormboard, Conceptboard, Padlet
  • The Miro platform offers unlimited workspace where you can create colorful boards with interactive learning materials. The advantage is that the student does not just flip through the pages of the textbook, but actively interacts with the material. For example, he clicks on an element to listen to audio or watch a video, writes answers to a task on stickers, or connects the necessary objects with arrows. The teacher can monitor what part of the board the student is on and what he/she is doing, and control the students’ attention. It is easy to structure information by presenting it in the form of a mind map or table, and also provide instant feedback to students using stickers. Miro's free plan has some limitations, but the features listed above, as well as many others, are available to all users.
  • Stormboard. This service stands out in the selection, since the virtual board itself, on which you can type and draw, is not its main function. Most of all, Stormboard looks like a wall or a cork board on which stickers, pictures and other visual objects are attached. Its advantage is a huge library of templates for various tasks, from creating a mind map and planning a project to a thematic collage.
  • Conceptboard. Conceptboard makes it very easy to create a workspace to suit your tasks. The service offers templates and blocks of various forms, tables and diagrams, which can simply be dragged with the mouse from the corresponding menu. Moreover, files from your computer (JPG and PNG images, PDF documents, Excel tables and others) are placed on the board in the same way - you just need to drag them from the folder to the desired location. Conceptboard also makes it easy to work with the contents of the clipboard. If you copied, for example, some text, just press Ctrl + V (or Cmd + V on computers with macOS) so that a sticky note with this text appears on the board. Here you can also post videos, chat with participants and leave comments on the contents of the board.

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Neural networks as assistants for teachers and students

At this stage of its development, generative artificial intelligence cannot definitely replace a teacher, although there is a lot of talk about it. But it can become an excellent assistant and helper for organizing lessons, increasing their efficiency and saving the teacher's time.
Thus, ChatGPT will help a teacher to correct existing teaching materials or create new ones, to think up tasks for a lesson, to generate pictures and situations for conversational practice. It is important to give detailed and specific instructions to it so that the result meets the expectations.
  • Perplexity
    Service features
    • Perplexity is a free AI search engine designed to revolutionize the way you discover information. Ask any question, and it searches the internet to give you an accessible, conversational, and verifiable answer. Think of Perplexity as a research partner, always on the clock, saving you valuable time by providing the precise knowledge you need.
    • Generates texts, analyzes information
    • Great free version. In the free version, you can download 3 pdfs per day and ask questions about the content (in the paid version, the limitation is removed + you can upload images)
  • Notion AI
    Service features
    • Generates texts
    • Works directly in the Notion service
    • Free version with serious limitations (limited number of requests)
  • ChatPDF
    Service features
    • The ChatPDF service allows you to download PDF materials and work with them. The service structures the material and searches for answers to the user’s questions in the downloaded PDF, and not on the Internet.
    • Teachers may find this tool useful because they have to read a lot of books and textbooks, and in such a stream it is not always possible to do this thoughtfully.
  • Midjourney
    Service features
    • Generates images
    • Industry standard in design, very advanced
    • Access via Discord, paid only
  • Leonardo
    Service features
    • Generates images
    • The free version has limits, but if you are not a designer, it will most likely be enough for you
    • Many aspects are configured not with prompts, as in Midjourney, but with buttons and sliders (convenient)
  • Dream by Wombo
    Service features
    • With Dream by Wombo, which generates abstract illustrations, you can create visual metaphors.
    • And with their help, in turn, - metaphorical cards. This is a great learning activity.
    • Сreatively packaged materials for team games and facilitation sessions can make even the most boring topic of discussion interesting.
  • Service features
    • There is an excellent service called Murf that allows you to generate audio. You can insert text into it, also generated by a neural network, and voice it in any language.
    • Murf also allows you to make videos. Video files and pictures can serve as video for future audio recordings, so you can make a training video in the service.
  • Service features
    • There are services that generate videos from illustrations. One of the most famous is D-ID. You can load a picture into it, created in other neural networks, and then animate it: your eyes will blink, your lips will move, and a pleasant voice will pronounce the desired text. You can, for example, revive Shakespeare, who will briefly tell students about the main milestones of his biography.
  • Service features
    • There are many specialized services for creating presentations. You can pay attention to the TOME neural network. It can generate an entire presentation from one prompt, can improve the text of ready-made slides and generate images itself without an additional request.
    • TOME has a free version and there is no limit on the number of slides and presentations you can create. This neural network also supports integration with many third-party services, including Miro, Figma, YouTube, Google Sheets.
  • Elicit AI
    Service features
    • It allows to simplify scientific search and provides additional opportunities to find the most relevant articles.
    • Creating article extracts, summaries and sammaries
    • Compiling a list of relevant articles
    • Generation of DOI citations
    • Description of the number of citations, year of publication and other indicators
    • Availability of different filters by keywords, etc.
  • Jenni AI
    Service features
    • Jenni's AI-powered text editor helps you write, edit, and cite with confidence
    • Features built to enhance your research and writing capabilities
    • AI assistant

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Games, flashcards and quizzes for engagement

Another trend is gamification, that is, the introduction of game approaches in learning. Gamification increases student engagement and brings a competitive spirit. There are already many platforms on the market that offer educational games and quizzes, interactive exercises and word cards.
  • For example, Quizlet is a site with sets of flashcards on a variety of topics. Let's say a student wants to improve his/her level of English and starts watching the TV series "Bridgerton". On the platform you can find cards with words from the series that explain their meaning and give examples of use in context. And if there are no cards on the topic you are interested in yet, you can create them yourself.
  • The Wordwall service constructor offers a huge number of interactive exercises. In addition to an extensive library of ready-made exercises created by users, there is a set of templates for developing your own. You can find quizzes on Bamboozle.
  • Genially is a feature-rich platform for creating interactive content. These can be presentations and entire slide courses, infographics, timelines, quizzes, games, interactive images and even branched quests. Using Genially, you can quickly and easily make any element interactive or animate: a picture, an icon, a button, and so on.

Elevating Education: Trends in 2024 and Beyond
Let’s explore four of the most promising innovations to embrace this year and beyond.

1.Digitally Personalized Learning
Personalized learning is an innovative teaching model that tailors the learning experience to the unique requirements, strengths, interests, and preferences of each student. By acknowledging that learners have diverse learning styles and abilities, personalized learning aims to provide an educational experience that optimizes their full potential.

Arizona State University (ASU) implemented a personalized learning program that allows students to complete courses at their own pace with the support of online learning resources and personalized coaching. ASU’s program combines adaptive learning technology, data analytics, and a competency-based curriculum to provide students with personalized learning experiences that align with their individual needs and interests. As a result, ASU has seen increased student engagement, retention, and graduation rates.

The overarching goal of personalized learning is to foster student engagement, motivation, and achievement by offering them a more relevant, immersive, and effective learning experience that aligns with their distinctive needs and aspirations.

2.Artificial Intelligence (AI) and Machine Learning (ML)
In 2024 and beyond, AI and ML are expected to advance educational institutions with context-based decision-making. We’ve already seen how AI and Ml transform businesses by adding agility and efficiency to their process. In the education sector, it’ll carry over the same efficiency to enhance teaching methodology, student engagement, and administrative tasks. One of the best ways AI and ML can transform higher education is through the use of intelligent tutoring systems (ITS). ITS are AI-powered systems that provide students with personalized feedback and guidance based on their individual learning needs. These systems can analyze students’ performance data, identify their strengths and weaknesses and provide them with targeted recommendations on how to improve.
GSU developed a predictive analytics system that analyzed students’ academic data and identified those who were at risk of dropping out. The system provided these students with targeted interventions, such as advising, tutoring, and financial assistance, which helped improve their academic performances. As a result, GSU’s graduation rates increased by 22 percent over the course of six years.

3.Immersive Learning
Immersive learning as an upcoming trend creates a highly engaging and interactive learning environment using technologies such as virtual reality, augmented reality, and mixed reality. It differs from traditional classroom learning in that it is an active, experiential, multisensory, and highly flexible learning experience. It engages students in the learning process, allowing them to practice skills, solve problems and apply knowledge in the near world, which can improve learning dynamics and prepare students for the future. By providing a more engaging and personalized learning experience, immersive learning has the potential to revolutionize higher education and transform the way students learn.

Case Western Reserve University uses mixed reality to teach anatomy. Students can use the Microsoft HoloLens headset to visualize and interact with 3D anatomical models, providing a more immersive learning experience. This immersive learning strategy offers four key styles:
1. Active Learning: Immersive learning is an active learning experience that allows students to participate in the learning process by engaging with the content and exploring the environment. In contrast, traditional classroom learning is often passive, with students sitting and listening to lectures or reading textbooks.
2. Experiential Learning: Immersive learning provides students with an experiential learning experience where they can practice skills, solve problems, and apply knowledge in actual scenarios. This allows students to develop practical skills and gain hands-on experience that is often difficult to achieve in a traditional classroom setting.
3. Multisensory Learning: Immersive learning engages multiple senses, including sight, sound, and touch, to create a highly practical and involved learning experience. This can help students retain information better and improve their learning outcomes.
4. Flexibility: Immersive learning is highly flexible and can be adapted to meet the individual needs of each student. Students can progress completely unrushed and receive personalized feedback and support.

4.Location-Based Intelligence Technology
Our list of high education technology trends for 2024 and beyond is not yet complete without location-based intelligence technology. So why is it important? Location-based intelligence technology can offer numerous benefits and uses on campuses, some of which are:
Navigation: Campus maps can be created using location-based intelligence, which can help students and visitors to navigate and find their way around the campus. This technology is the secret sauce to providing turn-by-turn directions to a particular location on the campus.
Safety: Location-based intelligence technology can be the key to providing safety and security on campus by tracking the location of students, staff, and visitors within a meter. This can be particularly useful during emergencies such as a fire outbreak or a natural disaster.
Student engagement: Location-based technology can be used to engage students in campus activities and events by sending notifications and reminders based on their live location.
Personalized services: Location-based intelligence can be used to provide personalized services to students based on their location. For example, students can receive recommendations on nearby restaurants, study spots, or events based on where they are on campus.
Resource management: Location-based technology can help campus administrators to manage resources more efficiently. For example, it can be used to track the location of equipment and personnel, which can help to optimize resource utilization.
Marketing: Location-based intelligence can be used by businesses on campus to market their products and services to students and staff. For example, a café on campus can send notifications to students when they are nearby, promoting their daily specials.
The transition to campus life can be a daunting experience, causing undue stress and anxiety for many new students. But with Mapsted’s innovative location technology for universities, there’s a supportive digital solution that can help students feel supported and on track. Mapsted’s wayfinding solution is a perfect example that goes beyond traditional maps by providing real-time location information and contextual awareness through an intuitive smartphone interface.
“Finding a classroom in a growing institution with over 40 buildings can sometimes be a challenge,” says Jennie Atkins, who along with Emmeline Ventimiglia led the project to bring wayfinding technology to the UWindsor campus with support and implementation from Facility Services and Information Technology teams. “With CampusGo, you can quickly select your desired destination and it will provide turn-by-turn directions right to the appropriate door.”
Campus accessibility is also highlighted through the CampusGo app. Accessible entrances and parking are listed, along with general safety and convenience items such as the location of campus emergency call stations and visitor parking.

How to create interactive and animated learning materials in Genially
A detailed guide to a feature-rich platform with a very wide range of features and unique tricks
In this section we offer you to create your training content in Genially service

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